Changelog

This page will keep track of recent major changes to the website and client for easy reference. (Yes, I should have done this a long time ago)


Jun 25, 2026

CIV7 HOTSEAT!

This is very beta and barely tested, but initial support for Civ 7 is in. A mod is required to play, it blocks the screen after 1 turn to prevent accidentally moving on to the next player's turn, and also adds turn state to the save file (which is almost definitely somewhere in the file, but I've been unable to find it).
You can subscribe to the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3751833377


Jan 6, 2024

A few small changes made over the holidays (not as much as hoped, hopefully I can put in some more time soon):


Dec 8, 2023

Added support for the ability to request a substitution in a game - games containing players that need substitution will be shown in the new "Substitution Requested" tab of the Open Games page.


Dec 5, 2023

We're keeping much more detailed statistics on turn activity, which you can see pretty much anywhere turn stats are showed (global/game/user). Now that we have this, I've added a new "Sort via Play Times" option when sorting players that will take into account their last 100 turns and sort appropriately, so people no longer have to bug Valamas all the time.


Jul 5, 2023

When users are in vacation mode and a game has a turn timer, they will now be skipped at the end of the turn timer by default. The game host can also choose to skip the user immediately or pause the game when a user is on vacation.


Jun 20, 2023

Endgame changes (BETA): I've integrated this Civ 6 replay generator into the game pipeline, it will take one image per turn and then create a video of the game when the game is "finalized" (less than 2 players remain in the game). The image generation has been running in the background for about a month now, and any turns played before it started running won't be captured in the video. Also, I've made a few bugfixes to the image generation (and I'm sure there's more things to find) so the video might not be great yet, but definitely let me know if you see issues with the videos.

Also, you can now download your previous turns from the turn history tab, and once the game is finalized you can download any player's turn (but PYDT only keeps the most recent 20 or so saves, so not that far back).


Mar 30, 2023

Add support for the Rulers of England DLC.


Mar 16, 2023

Add support for the Great Builders DLC.


Feb 16, 2023

Add support for Rulers of the Sahara DLC.


Jan 28, 2023

Add support for Rulers of China DLC.


Jan 10, 2023

You now have the ability to subscribe to receive email notifications when games are added. Go to the Email Notifications tab in Your Profile to set it up!


Jan 9, 2023

  • Added the ability to restart or clone a game. Both of these features are available in the game admin tools tab. Restarting a game is only available during the first two rounds to be able to fix game issues without re-lobbying. Cloning a game is available to recreate a game for rematches.
  • Instead of just an option for "Random Only", you can now force users to choose a leader, choose random, or neither.
  • Added an option to allow duplicate leaders.
  • The admin can set user civs and boot users before game start in the user detail popup.

Dec 20, 2022

Add support for Great Commanders DLC.


Nov 24, 2022

Add support for Great Negotiators DLC.


Sep 30, 2022

Civ 6 turn timers are enabled! Thanks to bestander for pointing us in the right direction on the forum.


Mar 26, 2022

I'm allowing editing more fields on the first turn submission now to prevent re-lobbies because of bad game settings.


Sep 25, 2021

Support for Old World, a great new turn based 4X game!